strat is pretty much just add damage to scizors attacks with Cherrim, and kill them with 70-110 a turn
translations
Scyther LV.11 – Grass – HP60
Basic Pokemon
[C] Swords Dance: During your next turn, Scyther’s Slash Down attack does 60 damage instead of 30.
[G][C] Slash Down: 30 damage. Scyther can’t use Slash Down during your next turn.
Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 0
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Scizor LV.47 – Grass – HP100
Stage 1 – Evolves from Scyther
Poke-Body: Honeycomb Defender
If this Pokemon has 6 or more damage counters on it, any damage dome to this Pokemon by attacks is reduced by 40.
[C][C] Accelerate: 30 damage. If the Defending Pokemon is Knocked Out by this attack, prevent all effects of attacks, including damage, done to Scizor during your opponent’s next turn.
[G][G] Push Through: 40 damage. If you don’t have any Pokemon with Poke-Powers in play, this attack does an additional 30 damage.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
Cherubi LV.9 – Grass – HP50
Basic Pokemon
[.] Nap: Remove 2 damage counters from Cherubi.
[G] Bullet Seed: Flip 4 coins, this attack does 10 damage x the number of heads.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
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Cherrim LV.30 – Grass – HP80
Stage 1 – Evolves from Cherubi
Poke-Body: Sunny Day
Each of your Grass-type and Fire-type Pokemon’s attacks does an additional 10 damage to your opponent’s Active Pokemon.
[.] Sweet and Salty Pollen: 20 damage. Remove 2 damage counters from 1 of your Pokemon.
[G][C][C] Solar Beam: 50 damage.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Pokemon-15
4-4 Scizor IFDS
4-4 Cherrim IFDS
T,S,S-27
2 Warp point
4 Bebe's search
4 Roseannes
3 Bucks
2 PP
3 NM
2 Bubble coat
3 Cynthia's
4 TM TS-1
3 Dawn Stadium
Energy-14
14 Grass Energy
Subject to change when Cherrim comes in english as it may not stack then